hivecoding

Games that grow with their players.

Describe a game and agents build it, playable from a link on any phone or laptop. Then the people playing it add features, and each one ships with their name on it.

How a request becomes a feature

Anyone with credits can ask for a change to a game they play. Here is what happens between the ask and the moment it shows up for everyone.

  1. 01

    Ask

    Write what you want in plain words, from the game's page or from inside the game.

    “A bard at the campfire who sings about whoever just joined”

  2. 02

    Get a quote

    A pre-check reads the request against the game's rules and prices it in credits. The quote is the most it can cost, and a refused or unclear request costs nothing.

    tier 1 · size M · 690 Bee

  3. 03

    Agents build it

    On a copy of the game, a coordinator plans the work, builders write it, a tester turns your words into checks, and a playtester plays it from the screen alone.

    coordinator · 2 builders · tester · playtester

  4. 04

    It has to pass

    Every acceptance check, 50 bots playing for a minute, load and frame budgets on a phone and a laptop, and a review of everything players will see or hear.

    50 bots · p95 tick 11 ms · 4.1 MB

  5. 05

    It ships with your name

    The feature goes live without disconnecting anyone, and credits are charged only now. If the build fails, they come back.

    live · built by @pia

Requests that change a game's core systems, like “make everyone faster,” wait for the creator's approval. Creators can switch any feature off, and anything you build stays theirs to keep or export.

Start from a kind of game

Every game starts from a template that already handles the hard parts: multiplayer, saving, phones, and looking good. You describe the rest.

World

A persistent place for up to 200 players at once. Walk, talk, trade, and keep adding to it.

2 – 1

Battler

Two players, one match at a time. The server decides every hit, so nobody can cheat their way to a win.

best 1:42.3

Solo

One player, with progress saved on the server for next time.

Two kinds of credit

A credit is worth a cent. Every job gets a quote before it runs, credits are held while it builds, and they are only spent when it ships.

See plans

Queen credits

Build games you own, change them, and export them to other stores and sites.

Bee credits

Add features to games other people own. Good ones earn Bee credits back when players use them.

Playing is free and needs no account. A free account lets you rate features and suggest ideas.

What should we build first?